Received: from mail.webcom.com (mail.webcom.com [206.2.192.68]) by keeper.albany.net (8.7.1/8.7.1) with ESMTP id XAA24379 for <DWARNER@ALBANY.NET>; Mon, 29 Jan 1996 23:24:51 -0500 (EST)
Received: from localhost by mail.webcom.com with SMTP
(1.37.109.15/16.2) id AA063126067; Mon, 29 Jan 1996 20:27:47 -0800
Date: Mon, 29 Jan 1996 20:27:47 -0800
Errors-To: dwarner@ALBANY.NET
Message-Id: <310D9C3B.4540@ix.netcom.com>
Errors-To: dwarner@ALBANY.NET
Reply-To: lightwave@garcia.com
Originator: lightwave@garcia.com
Sender: lightwave@garcia.com
Precedence: bulk
From: Elliot Bain <ebain@ix.netcom.com>
To: lightwave@mail.webcom.com
Subject: Re: Why use CGI anyway!!
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
Status: RO
X-Status:
Adam Ives Chrystie wrote:
>
> I think it is important to question the public's recent computer cgi
> fettish..why? cuzit helps US understand how society changes and will
> enable us as digital artists to foresee emerging trends and to shape them.
>
> Why all of a sudden is it the fad to make the production computer
> animated?? Why not use a differrent style of 2d animation? why not
> claymation? Why does it seem 3d/computer animation is becomming a fad??
>
> Toy Story the first 100% CGI full length film...why CGI?
> Now Pixar has another 100% CGI film in the works...
>
> ReBoot 100%CGI program that easily could have been another 2d anime style
> slick cartoon...why 3d for the kiddies???
>
> I hear foundation imaging and fusion films are both making CGI shows
> which seemed like they could have been done traditional 2d??
>
> Isn;t it interesting that this new Digital Cinema is popping up? The
> technology was there before..why now?? Just food fer thought..or thought
> for food ;)
>
> ----------------------------------
> Adam Chrystie LightWave 3D Animator
> Cinema/Video Major, Senior
> University Of California at Santa Cruz
Adam, the answer is real simple....it's cheaper to do 3d than anything else.
If you look at the cost of doing Toy Story, they couldn't have even gotten a